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Perilith Knight PPM v1.0
Construction details:
- Poly Count: 800 (model + biggest weapon)
- Vert Count: 474
- Skin Count: 4 (Blue, Red, Evil, Knight)
- Base: Original model
- Editors Used: trueSpace 3.1, Alias Power Animator 8.5, NST, Qdata, Photoshop 5
- Build/Animation Time: We're not even going to go there....
- Known Bugs: Brace yourself...
The construction of the model itself is a little weak; I would have done several
things differently if I had to do it over. The flames didn't turn out looking quite
as flame-like as I had hoped. The salute animation is a little stiff, for example
the cloth doesn't move that well and the weapon rotates a little too smoothly to be
natural. I cut major corners on the left hand. Sometimes wierd things happen with the
loincloth, but I don't think it's that noticeable. I'm not sure if the weapons are a
bit improper or not; let's just say they're "magical", OK? A few of the weapons don't
make sense if you taunt or salute (etc.) since they are so different; ie. crossbow
(grapple) and grenade (flaming potion). There's not enough skins. The weapons that are
animated look wierd underwater, since only the first jump frame is displayed (flaming
weapons, BFG, rocket launcher, railgun). CDeath and Death1 are similar, but I like the
way it looks so I kept it that way. There's an extra default frame at the start of the
salute. The run animation isn't matched up with feet movement as nicely as Mr. Steed's.
A bit of texture streching here and there, but that's the cost of making an easy to
follow mapping layout. The "newer" VWeps are not included, but will be if I find enough
people need them, and if I get some good ideas/suggestions for the weapons.
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